Dying Sun
You play as Hurabi, a young nomad aboard a solar-powered sailboat, in search of the secrets of a lost civilization. A graduation project, rebooted between the first and second year of master’s.
You play as Hurabi, a young nomad aboard a solar-powered sailboat, in search of the secrets of a lost civilization. A graduation project, rebooted between the first and second year of master’s.
A two-part school exercise : first a design document adapting an existing game to an open-world structure, then a level prototype with a landmark, several points of interest, and environmental storytelling guiding the player.
A two-week exercise : design an FPS map for the game of my choice. I imagined an indoor PvP zone designed to fit naturally into Cloud Imperium Games’ roadmap at the time of the first Pyro tests.
A narrative platformer inspired by Journey, Hollow Knight and Limbo. The player guides a shaman through mysterious landscapes to discover the origins of his people and soothe lost souls. An end-of-bachelor vertical slice.