01
Context
The brief : design an FPS map for the game of my choice. I picked Star Citizen.
The first challenge : justifying the integration of a structured PvP zone in such an open and systemic game. The Pyro system had just been introduced in closed test, putting PvP mechanics in the spotlight. I imagined an event tied to its launch.
The chosen concept : an indoor zone to capture, providing resources to the winning team. This approach avoided aerial bombardments (a problem for FPS) while leaning on mission assets already in the game. The goal : design a level that could naturally have fit into the game’s evolution, as if I’d joined the Cloud Imperium Games team.






