// NOTEBOOK · 10 entries

Field Notes.

Design decisions, lessons learned, process notes. The boring parts are the interesting parts.

#A10
À la Mine, 5 weeks after release

À la Mine, 5 weeks after release

Shipping a first game while incorporating the studio that carries it. Here's what we've learned so far.

7 min →
#A09
AI in gamification, evolution or illusion?

AI in gamification, evolution or illusion?

A year of using generative AI in B2B gamification projects. Here's what it actually changes, and what it never will.

6 min →
#A08
Rage On Vigrid

Rage On Vigrid

A shoot'em up built in one week during a Game Design Workshop on Unity. You play as a viking fighting…

2025 →
#A07
Gold Touch

Gold Touch

A casual mobile puzzle game released on the Play Store, built in 4 weeks by a team of 4. My…

5 min →
#A06
Darty N’ Dustry

Darty N’ Dustry

A puzzle game created in 5 days during the Godfather Jam 2023. You play as a quality manager in a…

2023 →
#A05
Space Legacy

Space Legacy

A training project built with Unreal Engine. You play as a droid aboard a ship lost in space, uncovering the…

2023 →
#A04
[Dev’Note #2] À la Mine

[Dev’Note #2] À la Mine

A year in, a lot has happened. Festivals, playtests, Tabletop Simulator, and a game getting closer to its final shape.

2023 →
#A03
[Trijam #167] Fish’N Ship

[Trijam #167] Fish’N Ship

My first Trijam: Fish'N Ship, a fishing game made in 3 hours on the theme "Heightened senses". Navigate through thick…

2022 →
#A02
[Dev’Note #1] À la Mine

[Dev’Note #1] À la Mine

A la Mine has just completed its first semester of development. Playtesting, balance changes, festival appearances, and what comes next.

2022 →
#A01
Hackathon / Laval Virtual 2022

Hackathon / Laval Virtual 2022

For the 2022 edition of Laval Virtual, we competed in the festival's Hackathon with a VR prototype around the theme…

2022 →