~/timeo-lebot/about.md
About
// id_card.txt
nameTimeo Lebot
age4
cityParis, FR
langsFR / EN
// ABOUT.md

Hi, I'm Timeo.

I'm a Game Designer and Level Designer. Since 2020, I've been making playable things for studios, schools, indie teams, and the occasional public institution that wanted to "make their app fun".

This site doubles as a designer's notebook. When I get around to it, I write down bits of thinking, lessons learned, sometimes just a mechanic that stayed with me. A portfolio reads better when it feels like a conversation, not a billboard.

// THINGS I'M GOOD AT
Level design ★★★★★
Gamification & serious games ★★★★★
Project management ★★★★☆
Game design ★★★★★
Tabletop game design ★★★★☆
Talking to non-game people ★★★★★
// CHANGELOG · career
2026.05 — shipped portfolio v3 (the one you're reading)
2026.03 — À la Mine released on Steam, first shipped game
2026.02 — co-founded Studio Dés Kréatifs (SAS)
2025.09 — started freelancing for Albus Factory
2025.08 — ended apprenticeship at Albus Factory
2025.07 — graduated from Master in Game Design (IIM)
2024.09 — joined Dying Sun as Level Designer
2024.03 — À la Mine board game demo released
2024.02 — started apprenticeship at Albus Factory
2023.09 — started Master in Game Design (IIM)
2022.09 — À la Mine project started in school workshop
2022.06 — first paid freelance contract (serious game)
2022.04 — Anuu released, end-of-bachelor vertical slice
2021.01 — first pro project, La Folie Végétale escape game (Accoord)
2020.09 — discovered game design at artistic direction school