01
Context
Dying Sun is a graduation project that went through a reboot between the first and second year of master’s. I joined the team in second year to fully rework the level design and turn the game from a semi open-world into a linear experience that still felt like freedom and choice.
The team had been mostly renewed and the scope had shifted. We first had to redefine the gameplay experience (mechanics, narrative, art direction) while keeping the 3Cs already in place, so we could focus our resources on building a polished demo.







