01
Context
I joined Albus Factory as an alternating intern in January 2024, then as an apprentice in July 2024. When I arrived, the agency was a few months old, with several serious games already shipped, and a strong push to structure itself. The team grew from a small core around the product director to a full organization (general management, sales team, expanded production team) over the course of a year.
The initial brief : design and produce custom gamified games for clients who don’t have a games culture. My missions covered three main axes : game design applied to imposed themes (training, awareness, internal communication), physical and digital production of the games, and client communication from briefing through to delivery.










