A year has gone by, and a lot has happened. Time for a retrospective!
First, we significantly expanded our presence at events and festivals. We attended gatherings in Froidfond, Nantes, Sainte-Pazanne, and Cannes. These occasions gave us the chance to meet you in person, discuss the game’s future, and gather feedback. These experiences turned out to be both enriching and motivating.
The game is getting closer to its final version. We are currently working on bringing the play time down under one hour, regardless of the player count. To help us out or just for the fun of it, you can now discover the game on Tabletop Simulator. We’ve digitized all the game assets to make it playable by everyone (provided you have TTS). You’ll find the game on Steam here.
We hope to offer you a published version soon. We’ll keep you updated through our usual communication channels.



