// FREELANCE, OPEN

Let's work on something worth designing

From short audits to full design sprints, I work with studios, agencies, and teams who take play seriously. Missions range from a few days of consulting to several months of production.

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// SERVICES

What I can do

01
Game Design

Mechanics design, systems balancing, in-game economy. From idea to playable documentation.

Who for · Game studios, gamification agencies, indie teams. Pricing · From €300/day
02
Level Design

Pacing, spatial structure, blockouts, level prototyping in Unreal or Unity. Audits of existing levels available.

Who for · Game studios, in-production projects looking for an extra hand. Pricing · From €300/day
03
Gamification

Custom-designed games for training, awareness, internal communication, events. Physical, digital, or hybrid formats.

Who for · Specialized agencies, HR teams, training departments, communication teams. Pricing · Quote-based (typically 2 to 8 weeks)
04
Audit & consulting

Outside perspective on an in-progress project. Mechanics, pacing, onboarding, friction points. Delivered as a structured report with actionable recommendations.

Who for · Any team that wants a pro opinion before shipping or pivoting. Pricing · From €1,200 (3-day package)
// METHOD

How I work

Most of my projects follow a similar arc, calibrated to limit back-and-forth and keep creative room until the end. I adapt it depending on scope, budget, and the nature of the deliverable.

01
Brief & framing

We define the context, constraints, and expectations together. Risks and watchpoints flagged at this stage.

02
Conceptual V0

I propose a first vision (core mechanics, narrative, pacing) starting from your content and constraints.

03
V0 validation

We discuss, adjust, and lock the trade-offs.

04
Developed V1

I build the mechanics in detail and integrate your content into a properly playable version.

05
Tests & adjustments

We test with your team or a target panel, I fix what breaks.

06
Final production

Deliverable matching your standards (documentation, prototypes, source files, facilitator training if needed).

07
REX

Post-delivery retrospective to capitalize on what worked and what can be improved.

This flow is a baseline. On very short missions (audits, sprints), it compresses to 3 or 4 steps. On more ambitious projects, some phases stretch or split. We'll discuss it during the quote phase.

// CONTACT

Let's talk about your project

Whether you're working on a video game, a gamification initiative, or just want to discuss an idea, I'm open to all kinds of proposals. The form below is the fastest way to reach me, but you can also book a direct call or write to me by email.

Prefer to talk live? Book a 30-min discovery call →
timeo.lebot.pro@gmail.com
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